Fable II
The other day, my older brother brought home a game he’d borrowed from a friend. I didn’t place much interest in it at first, but after my brother played for a while we discovered a co-op mode. I was given a crash course in the controls of the game and soon found myself blasting enemies with powerful spells (that look quite awesome I might add). My brother turned in early that night, but I stayed up literally through the night, creating my own file and playing through the storyline. Though the battle system is amazing in its own right, there is much more to Fable II that makes it one of the coolest Role-Playing games I have played. Not only can you customize your character’s skill set to be a sword-bearing warrior, a sharp-eyed marksman, a powerful spell-caster, or any combination of the three, you can do a number of jobs, from chopping wood to assassinating given targets, you can own a house, tavern, shop, and virtually every building in the game. You can execute a number of expressions that will affect people’s opinion of you, choose to eat pies and cheeses and become fat or fruits and veggies to stay thin, walk the holy path of Good or take the lower road of Evil. You can buy a wide array of weaponry, clothing, furniture, potions, jewels, and gifts. You can start a family (or a few families, if you wish) who love and adore you and give you gifts, or you can just use them for personal gain.
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